On Cut the Rope 2 there are clovers that require special power ups to get to, as well as medals for completing levels a certain way (earning over a certain ammount of points, collecting only one or two stars, not using certain tools, etc.).You have to click on suspicious parts of the background to find them, and those are very subtle. Three of them are in each level, and the path to getting them is less than easy. Fuzzball Spider: The enemies in the series are spiders, represented as puffy black balls with six spindly legs.Evil Laugh: The spiders do one when they nab your candy.Excuse Plot: You have a monster, and he's hungry for candy. Exactly What It Says on the Tin: You have to cut the rope.Easter Egg: Try touching Om Nom and see what happens.Dinner Deformation: If Om Nom eats the candy in baby form in Cut The Rope: Magic he takes the form of the candy.Cartoon Creature: What exactly is Om Nom supposed to be (other than a monster)?.Bittersweet Ending: Two of the toons in the time travel season (Ancient Egypt and the Disco era) end with Om Nom destroying the place where he goes, but his ancestor from that era seems to be happy.The Grinning Colossus is, in fact, merely an illusion created by the rope to give you a motive to burn the rope. The only death that can ensure the rope's complete and utter destruction is burning, so it creates a situation in which You Have to Burn the Rope and gives you instructions to that effect. It is so desperate that it does not care that the chandelier will die as well indeed, the rope will be happy to have its friend join it in the afterlife. Even if it were to perform a Heroic Sacrifice, it would be far more likely to try and develop a plan that minimize the damage done to the rope (eg, You Have To Untie the Rope).The only possible explanation is this: The rope, tired of being constantly stretched taut, is committing Suicide by Cop. The chandelier, however, is attatched to the rope, indicating a strong friendship between the two. This leaves our speakers as the rope or the chandelier. The Grinning Colossus would have no need of such vocalization, as his grin clearly indicates that he has a mouth of his own. How many items are really in that area? Who could have told you that You Have to Burn the Rope? Now, the instructions appear on the screen without text boxes, which generally indicates a telepathic or omnipresent voice. The rope wants to get burned.Think about it. This theory is made of win! I heartlily salute the troper who proposed it.Most forms of sexuality are symbolized as bad (straight with the main character and the rope, gay with the rope/chandelier and the Grinning Colossus, lesbian with the main character and the symbolic tunnel/room shape, the rope and chandelier look exactly like a really oddly-shaped woman with dozens of limbs that dies while in a bondage situation, and polygamy, as represented by the relation of all the previously mentioned factors), and the very shape of the final dungeon and the long corridor leading to it seems to say "if you go down this path, bad things will happen." The eye-beams are a metaphor for the risk of pregnancy, the collision damage symbolizes how consentual sex has the same potential consequences as rape, and the final battle is reminiscent of conception (a sperm traveling into the womb and attacking an egg) and abortion/contraception (a little pink pill-shaped being goes into same womb and attacks the life inside). You defeat it by using the pink thing to transfer fire, a metaphor for STDs, to the thinner (and possibly shorter) pale-colored rope, which drops an entire chandelier of fire and wax onto the Grinning Colossus, destroying it. You Have to Burn the Rope is a treatise against sexuality, or at least polygamy.The Grinning Colossus, as the final boss, is a huge black phallic symbol.
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