If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: I love her design, it does look a lot like a Naruto villain, but, its from Japan and uses Japanese folklore as a reference.Your IP address has been temporarily blocked due to a large number of HTTP requests. you are GIANT HYPOCRITES!!!!Īnd now people are complaining about Kazumi being a lame boss. Make up your minds people!!! Going by this standard, if any of you have bought any sports game, CoD, AssCreed, etc. Then on the opposite side, people are saying its still the same game with better graphics. So now that Tekken 7 is coming out, I see people complaining that adding particle effects, and those crush moves are ruining Tekken. This is what people want to see, this is what Harada will make. So all this flashiness in Tekken 7 is perfect for the time and market. In the 2010's if you're paying attention, you'll notice that we're making a move back to bright neon like colors in most places. Why do we think of the 60's with bright trippy colors, 70's with more natural colors like oranges and browns, the 80's with Neon colors, 90's with dark and grittiness that kind of seeped through the 00's. In direct correlation to those thematic differences per time period, color palettes among the mediums also change with the times. Tekken 6 and Tag 2 came out in like 09 and 11, what did we have going on then? Superheroes, high fantasy, sci-fi stuff all proliferating theaters and games everywhere. Then Tekken's 3, 4, 5 came out in late 90's to mid 00's, where hollywood and such was more focused on realism and grittiness. Tekken's 1 and 2 were both kind of silly, but sort of realistic, much like hollywood movies of the early to mid 90's. But you guys forget, each game is a product of its time and reflects the culture. Which brought us back to how Tekken was before Tekken 4 (only obvioulsy much better) Then Tekken 6 came out, giving us more of the same, and everyone complained about how lame and dumb Azazel and Alisa are. So Namco listened to you whining, and we got Tekken 5. Remember what happened the last time Namco tried to do something different with Tekken? (Tekken 4, anyone?) For whatever reason everyone complained that it was too different, things were broken. I hear you complaining that this game is too same-y to the last one. Last edited by lizanias on Feb 20th, 2015 at 19:59Īlright guys, and gals. RDS 1+3_2+4 throw mixups is probably so easy to beat now. d/f+1+2 on wall doesn't wall splat anymore ALB d+2 doesn't knock down on normal hit d/f+2~DCK is possible (sorry if I got the notations wrong) that kick, that looks similar to Kuni's WS+3, that looks so safe d/b+4 on normal hit it launches, like in T6.0 f+1+2 is likely to be new a mid move in Devil Kazuya form d+3,4 still seems to be NC but it looks it has more pushback on hit at the correct axis d/b+3 is a legit combo starter Sorry that was terrible, please check his strategy thread some moves start Star Burst some don't. low new move, sliding animation a combo starter on CH These are simply reports that are not confirmed Reminder: this is NOT an OFFICIAL change log. You should check characters' respective threads if you want to know more. I'm only listing the changes that interest me. スクリュー誘発 (Screw Attack, flown spinning we've been calling it Tail Spin/Kirimomi).And the writer translates some of the content inside the Beginners Guide.Ĭlick on any of the potraits to download them in zip fileįirst of all, the move lists are now available at the Japanese Tekken NET. Some other stuff like Revenge Match have been mentioned at this particular ATP's article, and this one. Some stages have stage transitions such as the new Dragon's Nest which changes into night time and a heavy rain starts pouring in when one of the players is on match point(one round away from winning). It's possible some people are having troubles sidestepping because they're all playing T7 online. Some reports were saying sidesteps had been weaker, however another player(Yuki95) had a different opinion. Special throws' properties(e.g how to escape Giant Swing's) so far remains the same. The amount of frames you get to escape throws probably remains the same. Because you can press 1 or 2 to break any generic throws. Generic 1+3 and 2+4 are easier to break. Please take these with a grain of salt as a lot of these are reports that haven't fully been confirmed. Now let's try to document some of the more significant game changes, and characters we have known so far from day 1.
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