Yes I guess those 5 FPs are tied in to each faction's context. what's the narrative story, realistic, or whatever technical/creative reason behind it? but it has to strike a balance between casual (but hardcore fans of the franchise) and hardcore arpg types of players who go ironman mode on everything.Ģ) What's the point on grinding crazy amount of missions, just to do 1 FP, then break it, rinse & repeat? Yes, sometimes the reward is in the grind. In the end, I feel that the current state of the unrewarding alliance system and its existing flaws shouldn't Further punish the players who just want to complete all the FPs in either modes. (Like one of the best solutions being: waiting for random events to pop up during travel just to pinch enough rep to find 3 skull missions to do? Seriously?) Yes, I'm sure to a certain extent its possible as its been mentioned before in various forums. its damn not worth the grind.Īfter one or two of the Alliance FPs, one or the other reputations drop way too low for you to build up and make it to the next alliance. Now after all my regular FPs done and with the 5 Ally FPs left, I don't wanna start allying just to do it because I know. In my story campaign completed wayyy back, I've ended it with almost all my reps (except pirates) at 80% positive. Loathed) will remain.Just wanna get some opinions regarding the 5 flashpoints that require alliances with the five major houses.ġ) Do you think they are worth the alliance Just To Do the FPs? Their enemies will no longer be your enemies, but any reputation levels/effects (e.g. Doing so reduces your reputation with that faction and you cannot re-ally with them for at least a year (in-game time, presumably). Your reputation with enemy factions can never rise above 0. Doing so makes its enemies your enemies, and reduces your reputation with enemy factions of your new ally to 0 (for any that were above 0). This is only attainable by forming an official alliance with the faction.Allied: The same as Honored, except you also get to purchase from this faction's private stores at their headquarters.You receive a 15% bonus payment for contracts and a 10% discount in shops in systems this faction controls. Honored: You are a trusted agent of this faction and will be offered its most sensitive and difficult missions.You need a reputation level of between 40 and 80. You receive a 10% bonus payment for contracts and a 5% discount in shops in systems this faction controls. Friendly: You are a respected resource this faction will call on for difficult tasks. You need a reputation level of between 20 and 40. You receive a 5% bonus payment for contracts you undertake for this faction. Liked: This faction believes you are reliable and trustworthy.You need a reputation level of between -20 and 20. You pay a standard 10% markup in shops in systems this faction controls. Indifferent: This faction has no firm opinions about your company.You need a reputation level of between -20 and -40. You receive 10% less payment for contracts and pay a 20% markup in shops in systems this faction controls. Disliked: This faction has reason to mistrust you.You need a reputation level of between -40 and -80. You receive 50% less payment for contracts and pay a 50% markup in shops in systems this faction controls. Hated: This faction deeply distrusts you and works with you only grudgingly.You can get out of Loathed by grinding half-skull missions.You need a reputation level of below -80. You receive 90% less payment for contracts and are not permitted to shop in systems this faction controls. Loathed: This faction considers you an enemy and will work with you only under duress.This doesn't work with the Planetary Government faction, since you can't gain reputation with them.įaction reputations are tracked for each of the major powers in the Reach.Increasing any of them decreases the other two. Essentially there are three payment modes from a mission: payment, salvage, and reputation.You can increase reputation gain from a mission by reducing both payment and salvage. A high MRB rating will earn you respect from fellow mercenaries and MechWarriors-for-hire. Your rating with the Mercenary Review Board indicates how trusted and effective your mercenary company is.Navigating between the threads of politics is crucial to surviving the struggle. There are many factions in the Aurigan Reach, all with their own friends, foes, and interests.
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